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Re: [Palindrome] Hunt HQ...



I think we should register our room preferences as soon as possible, and 
worry about our team name later.  If Kappa Sig requires a team name for 
registration, we can always go with "the palindrome team" and change it to 
the real name later.  It sounds like the choice of choice rooms is quite 
limited, so getting to the front of the list for those should be top 
priority.

-- Eric

>Hi.
>
>It looks like we have to use this new system to reserve our headquarters. 
> 
>
> > the relevant info is linked to off of the main puzzle www page, 
> > or can be found here: < http://web.mit.edu/puzzle/www/rooms-04.html >.
> > other info is here: < http://web.mit.edu/puzzle/www/rooms2-04.html >.
>
>I had talked to the the MIT Schedules office a few weeks ago.  At first 
>they 
>told me that only certain people (from Kappa Sig) could reserve rooms for 
>the 
>Mystery Hunt.  After I explained the situation, they said that the 
>Schedules 
>office would be handling all the Mystery Hunt room assignments all 
>together, 
>and that I should wait until they got things organized.  I guess this new 
>system is what they were organizing.
>
>Here are the rooms that they've made available (so far), with their 
>relevant 
>attributes:
>
>(ARM = movable tablet armchairs, TC = movable tables and chairs)
>(DROP = MITnet drop, JACK = phone jack)
>
>ROOM    SEATS   DROP?   JACK?   FURN
>
>4-257   35  YES NO  ARM
>4-261   40  YES NO  TC
>4-265   40  YES NO  TC
>8-119   30  NO  YES TC
>8-302   42  NO  YES TC
>8-306   42  NO  YES TC
>13-3101 26  NO  YES ARM
>13-4101 28  NO  YES TC
>13-5101 40  NO  YES TC
>24-110  16  NO  NO  TC
>24-112  16  NO  YES TC
>24-114  16  NO  YES TC
>24-115  48  NO  YES TC
>24-307  42  YES YES TC
>24-402  38  NO  YES ARM
>26-168  42  NO  YES ARM
>26-204  42  NO  YES TC
>26-210  42  NO  NO  TC
>26-302  35  YES NO  TC
>26-310  35  YES NO  TC
>26-314  35  YES NO  TC
>26-322  35  YES NO  TC
>26-328  35  YES NO  TC
>36-372  24  NO  YES ARM
>
>For what it's worth, 26-322 and 26-328 were the headquarters for Snafu 
>Fans 
>'03 (Matrix hunt), while 8-302 and 8-306 were the auxiliary rooms for 
>Ycnamancy '02 (Monopoly hunt).
>
>I'd say our best bets from this list are 4-261 and 4-265, followed by any 
>of 
>the 26-3xx rooms.  24-307 has the disadvantage that it's not next to any 
>other 
>classrooms, and it also has a woeful shortage of blackboard space.
>
>That just about does it for our options, if we require a net drop and 
>movable 
>tables and chairs.  On the other hand, all of the rooms (with the 
>exception of 
>26-328) claim to have wireless capabilities.  If we can use this instead 
>of a 
>net drop, then this opens up more possibilities.  (Someone who knows more 
>about computers would have to look into this.)
>
>At any rate, we need to register our team before December 26, and submit 
>our 
>room preferences at that time.  So we need a team name before then.  I'll 
>start us off by suggesting "Ecroforce", a force which is applied equally 
>in 
>both directions, in accordance with Newton's Third Law of Motion.
>
>mike
>
>  
>
>
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